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Coming Soon: Bring Your LinkedIn Network to TweetDeckComing Soon: Bring Your LinkedIn Network to TweetDeck With the addition of Facebook and MySpace, TweetDeck has gradually gone from being just a great Twitter client to now being a true browser for the real-time web. With the addition of each...

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Discover The Dynamic New TweetDeck DirectoryDiscover The Dynamic New TweetDeck Directory Today we are delighted to announce a very exciting new version of the TweetDeck Directory. Back in September we introduced the TweetDeck Directory to make it easier to find and follow your...

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Great Scott! TweetDeck engages the Twitter Flux CapacitorGreat Scott! TweetDeck engages the Twitter Flux Capacitor Marty: Wait a minute. Wait a minute Doc, uh, are you telling me you built a time machine... out of a DeLorean? Doc Brown: The way I see it, if you're going to build a time machine into a...

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TweetDeck for iPadTweetDeck for iPad Apart from, how do I get one of these, my first thought as I watched the iPad being revealed was that TweetDeck was MADE for this device (or should that be this device was made for TweetDeck...unlikely).  TweetDeck's...

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Add music to your movie - Story From: Bing: add music to a movie clip

Posted by TweetExpert | Posted in Adobe Air | Posted on 16-04-2012

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Music can be an excellent way to establish the mood of your movie, and adding music is easy in Windows Movie Maker. First, find the music that you want to add to your movie and import it into your project. Second, add the music to the timeline on the Audio/Music track and edit it to create just the effect that you want.

  1. Click File, and then click Import Media Items.

  2. Browse to the file that you want to add, and then click the file. You can import audio files with the following file name extensions into Windows Movie Maker: .aif, .aifc, .aiff .asf, .au, .mp2, .mp3, .mpa, .snd, .wav, and .wma.

  3. Click Import.

  4. Drag the music file to the Audio/Music track of the timeline.

  5. Use the preview monitor to preview the accompanying video, and then drag the audio track to the right or left to better synchronize the audio and video, if needed. The pointer turns into a hand when you click the audio file, indicating that you can move it.

Tips

Tips

  • A quick way to adjust the volume of an audio clip on the Audio/Music track is to right-click the clip, and then click Volume. Adjust the volume with the slider.

  • You can add both music and narration to the Audio/Music track in Windows Movie Maker. Both can play at the same time in your published movie. You can then adjust the audio levels to determine which audio will play louder than the other in your movie.

How do i add music to a movie clip? – Yahoo! Answers - Story From: Bing: add music to a movie clip

Posted by TweetExpert | Posted in Adobe Air | Posted on 16-04-2012

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--for best editing....

use windows movie maker (included in your windows machine)... it can help you make beautiful slideshow or video clip(e.g. mixing your songs with pictures/video/lyric/etc).... then save it as video file such as wmv file format... finally upload.

or .. Just get those clips you want , save & convert them, and then mix/match with pix/sound/etc using windows movie maker to create new masterpieces....

this will help you.... Use 'zillatube'. This is the easiest (and also the fastest) way.

Zillatube produces mpg/mp3 formats from youtube that are compatible with windows movie maker(or media player), and more.

It is very easy to download and convert videos. Then edit those converted mp3/mpg videos with windows movie maker... save your file as wmv and then upload.

It works very well....just google search for "zillatube"
http://www.mamma.com/Mamma?utfout=1&qtyp…
=============================♥♥♥

How to edit video – Windows Movie Maker Tutorials - Story From: Bing: Movie Maker Video Editing Tutorial

Posted by TweetExpert | Posted in Adobe Air | Posted on 13-04-2012

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Editing within Movie Maker 2 ... how to remove unwanted "junk" video
The most useful aspect of computer video editing is that you can weed out all the “junk video” that finds its way into everyone’s home movies. I don’t know about you, but I believe that 95% of home movies are incredibly boring … mostly because you have to sit through hours of inane film in order to get to the few minutes of interesting material. I’ve found that the audience attention span for my own “fantastic” home movies is very short … so I now try to keep all my own movies under 5 minutes long.

There are many kinds of “junk video” that you might want to remove from your home videos …

  1. Zooming
    Overzealous use of the camcorder’s zoom function is the number one sign of a beginning videographer. Zooming tends to make your audience sea-sick and should only be used for framing shots (i.e. Zooming between recorded scenes). Fortunately, you can edit these zooms right out of your videos and only show the wide establishing shots followed by close-up shots.
  2. Preparing to speak
    If you are filming a narrator or filming a family member, there’s always that couple of seconds where they say “Ok … is the camcorder running?” Now you can cut that part out and start right with your interview.
  3. Stillness
    Good video needs motion … action … something happening. For example, if you are filming a birthday and it takes your small child two minutes to open his birthday present, consider cutting out the middle 1.5 minutes. Your audience wants to see the motion … your child’s delight at seeing the present, and the triumph of getting it open. Unless the child gets an exciting paper-cut, the rest of the video is unnecessary.

There are several ways to get rid of junk video, and a video editing program like Movie Maker 2 makes it easy.

  1. "Manual capture” only the video that you actually want
    When you transfer digital video from a camcorder to your computer, Movie Maker gives you the option of “manually capturing” your video, letting you decide exactly what sections of your tape you want to transfer. This allows you to capture ONLY the parts of your video tape that you want in your finished move, thus saving you a lot of precious hard drive space. While Movie Maker gives you the option of capturing an entire video tape, I rarely do this because 75% of my video is “junk” that I never want to watch again.
  2. Cutting clips in half
    Movie Maker allows you to “cut” your video clips in half. This is a great way to get rid of large chunks of “junk film.” You cut your clips in two different places within the program … both in the preview monitor, and also while working on the timeline. Simply find the location you want to cut and click the “cut button” located under the preview monitor.

    Cutting clips is great way for getting rid of large areas of video (or breaking up clips that you want to place at different places on your timeline). The only problem with cutting is that you must stay organized -- if you cut 30 separate video clips, you’ll end up with a whooping 60 video clips in your video collection and that can be hard to sort through.

  3. Trimming the ends of clips
    For the finest control, you can trim the ends off your clips by setting the exact “in and out” points of each video clip. While working on the timeline, simply “drag the ends” of each clip to the exact point that you would like it to start and stop. You can accomplish very fine control of each clips start/stop points by trimming … especially if you zoom in on each clip using the magnifying glass.
     

As you can see, deleting unwanted film is very easy to accomplish within an editing program like Movie Maker 2. This gives you much more freedom when you actually film … as now it’s OK to film your kids’ entire 2 hour soccer game. You can always edit out the junk (those other ...

Echofon for Windows – Public Beta Now Available - Story From: Echofon Blog

Posted by TweetExpert | Posted in Echofon | Posted on 08-02-2012

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Today we are releasing a public beta of our new Windows Twitter client. Now windows users can enjoy Echofon's simple and clean desktop Twitter experience. We love it.

Enjoy popular Echofon features such as:

  • Inline Photo Preview
  • iPhone Sync – Always pick up where you left off
  • Mute users, apps and hashtags (these settings sync too)

Get it Now

Give the beta a try, and let us know what you think!

Download Echofon for Windows, Public Beta

Flash – Chrome for Android Beta - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 06-02-2012

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Today Google introduced Chrome for Android Beta. As we announced last November, Adobe is no longer developing Flash Player for mobile browsers, and thus Chrome for Android Beta does not support Flash content. Flash Player continues to be supported within the current Android browser.

Adobe is committed to innovating with Flash. We’ll continue enabling content developers to produce rich and immersive applications on mobile devices and PCs via Adobe AIR, and through PC browsers via Flash Player. Flash is uniquely positioned for creating and publishing advanced gaming and premium video content, and that is where we’re focusing our future investment. We recently released hardware accelerated support for 2D and 3D graphics for Flash Player on the desktop and will soon bring these same capabilities to mobile apps via AIR. Together with recent advancements in hardware accelerated video decoding, compositing and content protection, these capabilities provide the richest platform for game developers and video publishers to reach over a billion users across PCs and major mobile app stores, including the iTunes App Store and Android Market.

At the same time, we’re actively working to move HTML5 forward via our ongoing collaboration with Google and other members of the Web community. Adobe’s proposal for CSS Regions, which allows sophisticated, magazine-like page layouts on the web, is now shipping in the Chrome browser. We’re collaborating with Google and other members of the Web community on a proposal for CSS Shaders to enable cinematic, visual effects via HTML5 and we’re exploring the potential of its Shadow DOM proposal, which would enable the integration of rich user interface components in web pages.

We continue to work on ways to make the Web more expressive, drawing on our experience with Flash. Adobe has always been about enabling content developers to produce the richest content possible and we remain committed to that end across platforms and technologies.

Bill Howard, Flash Platform, Product Management

 

Introducing Flash Player 11.2 and AIR 3.2 beta4 - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 19-01-2012

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A few months ago, we shipped Flash Player 11 and AIR 3 with Stage3D support, since we shipped we have seen great response from the developers and amazing content being developed. From Zombie Tycoon, the first Stage3D game available online, we have seen tanks and zombies destroying cities, cars doing rallysBen Franklin fighting the Dead Coats. Beyond games, we’ve also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking with a lot of companies actually developing Stage3D content, leveraging Flash Player’s penetration, and by the end of 2011, we anticipated that over 80% had Flash Player 11 installed.

How they’re doing it is they’re developing their games for Stage3D software fallback. And then they’re using progressive enhancement to add more complex models, textures, particle effects, etc. when they detect HW-accelerated Stage3D is available. With this kind of progressive experience, you can use Stage3D to deliver the best experience to the most users (even with only software fallback) and provide the best experience for users with hardware acceleration. In addition, we’re working with framework vendors to improve performance of frameworks built on Stage3D, which benefits all Stage3D users. There are a lot of optimizations that can be done on these layers above Stage3D. For example, the latest build of the open source Starling 2D GPU framework is 400% faster than it was just a few weeks ago. You guys can take advantage of these performance enhancements immediately, without waiting for a new release of Flash Player and AIR. Recently, Ville Koskela from Rovio, shared his excitement regarding Starling and its performance boost.
Today, over 50% of users with Flash Player 11 will enjoy full hardware acceleration for Stage3D content. This is based on actual site visit data and data we have collected from partners which also corroborates our penetration models based on data we have directly from OS vendors.
But there has been a lot of discussions regarding Stage3D hardware support and the reach that Stage3D gives you today when it comes to hardware acceleration. The current Flash Player available today (11.1 – shipped in November 2011) still uses a conservative gating model to ensure best stability. We took that decision when we saw how bad some drivers could be, with some horrible inconsistencies, some could basically reboot your computer when browsing a website. We just cannot allow that. If you want more details about the drivers and chipsets we do not support, you can check this technote.I want you guys to know that we are actively making changes to Flash Player and AIR to enable HW-acceleration for always more people. Specifically, with each release we are working with graphics card partners to test and identify compatible older drivers that are currently blacklisted. Upcoming quarterly releases of Flash Player will relax the blacklisting, we are lowering the restriction from drivers older than 1/1/2009 to 1/1/2008 with Flash Player 11.2 that we are about to release in the next months.The Flash Player 11.2/AIR 3.2 beta4 we are making available today introduces this change, you should check it out. This release does not have any changes from the previous betas related to Alchemy. However, as we’ve mentioned, we are working on a solution to address some of the concerns from the Flash community and will have more to share soon.

We also want to be more aggressive and lower this even more with the next release depending on the feedback you guys will provide during the public beta.

Note that Flash Player 11.2 ships with silent auto update on Windows, meaning that future versions adoption will happen even faster. Mac support for silent auto-update will be introduced in the next release. On a side note, we are already seeing games running at 60fps on the upcoming version of AIR for mobile with Stage3D support, we are excited to share more about this very soon! ;)

A Sweet Update: Flash Player 11.1 and AIR 3.1 for Android 4.0 - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 16-12-2011

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We’re excited to announce the updated Flash Player 11.1 for Android devices, which will be followed by an AIR 3.1 update shipping next week. These introduce full support for Android 4.0 (Ice Cream Sandwich), including the new Galaxy Nexus. These updates will be available on the Android Market.

AIR 3.1 brings immersive, beautiful apps powered by Flash to iPhone, iPad, Android phones and tablets, BlackBerry PlayBook, Barnes and Noble Nook tablets, and the Amazon Kindle Fire (whew!). As a developer, you can use Flash to create brilliant interactive experiences, games, and video and seamlessly deliver them to over 1 billion people: in the browser on 99% of PCs and via app stores to over 350 million iOS, Android and BlackBerry smartphones and tablets.

As we’ve mentioned before, we’re focusing on enabling amazing Flash based experiences via apps on phones and tablets, and this release will be the last major version of the mobile browser plug-in. The most stunning, innovative content and games for mobile devices are delivered and consumed through apps. The most impactful, engaging experiences on the desktop are delivered through the browser. With Flash Player for desktop and AIR apps for mobile, Flash allows you to craft and deliver beautiful experiences for both.

Flash developers are taking us on adventures across breathtaking worlds in best-selling games like Machinarium, a Flash-enabled game that became the best-selling app across the iTunes App StoreBlackBerry App World, and Mac App Store.

We’ve seen kids (and kids at heart) find hidden treasure bringing their drawings to life in interactive books like Kidoodle Apps’ Pirate Scribblebeard’s Treasure for iPad and Android tablets.

And we’ve had delightful fun getting lost in helping a sheep find his way in Aardman Animations’ Home Sheep Home 2 for iPad.

You guys are crafting experiences that show how creative, fun, and amazing mobile apps can be. And we know you’re just getting started.

Tom Nguyen
Sr. Product Manager, Flash Runtime

Flash Player and AIR Support for the Galaxy Nexus - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 28-11-2011

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We’ve received some questions regarding support for Adobe Flash Player 11.1 and AIR 3.1 on the Galaxy Nexus. To be clear, the Galaxy Nexus does not initially support Adobe Flash Player 11.1 and AIR 3.1. As we previously communicated in a blog post, devices and software updates from our partners which introduce new technologies are being developed on varied schedules that are different from our own, which means that the Adobe runtimes may not always be optimized or supported on devices until a subsequent release. We will provide a minor update to the runtimes to support the Galaxy Nexus in December.

Greg DeMichillie is the Senior Director of Product Management for Interactive Development

Adobe Flash Player 11.1 and Adobe AIR 3.1 are Now Available! - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 10-11-2011

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As a follow-up to the highly anticipated release of Adobe Flash Player 11 and Adobe AIR 3, which included next-generation technologies like the gorgeous, cinematic 2D and 3D hardware accelerated graphics of Stage 3D, we’re pleased to announce the availability of Flash Player 11.1 and Adobe AIR 3.1 for desktops and mobile devices.

As we communicated yesterday, we see a very bright future for both Flash and HTML5. We’re committed to helping Flash developers deliver stunning, immersive experiences across devices — helping you reach over a billion people across desktop browsers and create Flash-based apps to reach over 350 million smartphones and tablets this year alone. It’s great to see the thousands of amazing Flash-based apps you’ve already published across all of the major app stores — for iPhone, iPad, Android phones and tablets, the BlackBerry PlayBook, Barnes and Noble Nook tablets, and the Amazon Kindle Fire. Whether in the browser on 99% of PCs or through apps for phones and tablets, Flash bridges the gap between your incredible ideas and what over a billion people can experience.

We’re also excited about the new innovations like Stage 3D hardware acceleration. Only a month after its launch, it now enables beautiful, fluid, next-generation visuals for more people on the web than any other technology. And we’ll continue driving innovation in Flash and by contributing to web standards. Now that we are focusing on enabling Flash-based content via apps on mobile devices, this release will be the last version of the browser plug-in for mobile devices. We’ll continue to provide bug fixes and security updates for the mobile browser plug-in — and we’ll deliver new Flash innovations for smartphones and tablets via AIR, allowing you to take full advantage of Flash on iOS, Android, and BlackBerry PlayBook devices.

This minor update to Flash Player and AIR includes the following features for developers:

  • Updated iOS 5 native extensions for Adobe AIR: Flash-based apps can now take advantage of new services provided by iOS 5. Create apps that integrate the latest iOS 5 capabilities like iCloud and iMessage.
  • Updated Native text input UI for Android:  Android apps can now take advantage of the same native text input controls provided to BlackBerry Tablet OS and iOS operating systems to provide platform-specific user interaction behaviors such as magnification and text selection.

Engaging experiences. Everywhere.

Man your battle stations! Check out Age of Defenders, a new Flash-based, multiplayer tower defense game that reaches Android tablets, iPad, and desktops. Packaged with Adobe AIR and built with Adobe Flash Builder and Flash Professional, it benefits from a common Flash code base to provide real-time gameplay with your friends and immersive, optimized experiences across over a billion PCs and tablets.

To learn more about how the game was created, take a look at Adobe gaming evangelist Tom Krcha’s interview with the developer.

We’re working on an ambitious future for Flash, with a lot of great things in store for the community. But in addition to the big advances, we’re also thinking about the small game changers: Here is a sneak peak of a highly requested feature in early stage development for game developers – mouse lock, which will allow you to create immersive, panoramic games never before possible across most of the web. If you would like to provide feedback on other upcoming Flash Player and AIR features, we invite you to apply to participate in the Flash Runtimes private pre-release program.

Learn more

To learn more about developing Flash-based apps for iOS, Android, or BlackBerry PlayBook devices, check out the following resources:

And we’ll continue to provide the best tools for getting your creative, stunning ideas everywhere. We’re building foundations for your awesome experiences.

Tom Nguyen
Sr. Product Manager, Flash Runtime

Focusing - Story From: Adobe AIR and Adobe Flash Player Team Blog

Posted by TweetExpert | Posted in Adobe Air | Posted on 09-11-2011

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As a long time Flash developer who loves Flash, I can tell you that what is happening right now is a good thing.

First, we are making bold moves like stopping the development of the browser plug-in on mobile browsers in favor of investing further in Flash-based apps packaged with AIR. Playing existing content sounds like a great idea on paper, but we know it doesn’t always work that way — you need to author for mobile and think for mobile, but from talking to customers and looking at content today, we realize that very few people are targeting the plug-in on mobile browsers.

Flash developers have always created some of the most stunning, immersive, emotional experiences on the web. They’ve always pushed the cutting edge, with few restrictions. But mobile is different, and developers need to adapt to different constraints and affordances. Flash lets you do that, whether you are taking advantage of efficient hardware accelerated video playback or native support for features like multitouch and accelerometers. But it’s costly to create beautiful experiences optimized for mobile browsers — a cost that doesn’t make sense if people using one of the most popular mobile platforms can’t see the content you create.

Existing content for desktops didn’t always look as magical on phones as people were used to seeing with Flash Player on their desktops. Content optimized for desktops with big screens and beefy processors can’t look as good on a phone or a tablet it was never designed for. This really had an impact on the trust that people had in Flash, and this perception made it hard to start new projects optimized for mobile browsers. There was just no appetite to even try doing this.

In contrast, you guys create super nice Flash-based apps packaged with AIR and delivering them to app stores across iOS, Android, and BlackBerry devices – by the end of this year, you will be able to reach over 350 million tablets and smartphones. Have you seen an article from a journalist saying that Machinarium, Comb over Charlie, or TweetHunt are horrible ? No, people love those games. Your work fits the trend the entire industry is seeing: even as we’re excited about improvements in mobile browsers, the most compelling, immersive experiences for mobile devices are delivered through apps, optimized from the ground up for mobile. We’re helping you guys leverage your talent – the same skills in ActionScript and tooling – to reach that huge, growing market of smartphone and tablet users with amazing apps. Flash makes it possible for developers who craft beautiful desktop experiences to deliver great mobile app experiences. We are going to really focus on that, creating the best solution to build stunning interactive content, games, and video apps across all screens.

Flash Player on the desktop continues to show a path for the consistent, super duper experiences that are impossible to deliver to over a billion people with any other technology. For example, Flash Player 11 was released only a month ago, and it now enables fluid, cinematic hardware accelerated 2D and 3D visuals for more people on the web than any other technology. Flash Player uniquely does for the desktop what apps do for phones and tablets: it helps ensure that what you imagine is exactly what your users will see. Flash Player remains the best technology for delivering premium experiences on the desktop, period. Focusing helps us make sure that we continue to drive that continued innovation.

We are not stepping out of the mobile space with Flash, we are just focusing on what makes sense and where Flash looks great.

In the long term, we’re actively working on an ambitious future for Flash. The implementation details may change, as we’ve been talking about today. We believe that the DNA of Flash doesn’t reside in those implementation details, but in our promise to make it easy to create and deliver the most amazing experiences everywhere. We’re focusing on fulfilling that promise, and we’re excited to see what the future – and our community – will bring.

Thibault Imbert
Sr. Product Manager | Flash Runtime